And is that when you wanto to work in the 3D market think why a cinema director would look for a 3D work, also have some that are industries that don't do a job for one director, they could be doing games 3D, or be one studio that makes animations in 3D, so the hire an employee and not a freelancer, and the director would look for you to do something that can't be done with a camera, be cause is risk, the scene went cheap, have to do a prototype and the camera showed weak the image, or even you overlay, something because the director would not record again, maybe the actor said that he would not act again, another take the camera wasn't recording, for the actor maybe is offensive do a scene again because art is an creation moment, and do that again because the props were cheap could not stick, maybe in the 3D we creating a camera choreography that doesn't work well, the director wanted that a big room, maybe a museum is record at 5meters of the floor at a velocity and in the end the camera went away for a open door, or maybe is a problem of light in the ambient, so majority of the times aren't creating a character but making a record about something that is common but that doesn't worked well in the real experience, of course that be creative, is work all the time to acquieve be able to do many 3D demand, maybe you would be called to do something more simple like an intro. Rute Bezerra de Menezes Gondim
Ps.: When you are an artist you can't devalue the art of the others that work with you unless we are talking of someone that is needing experience and this one you can leather ripping!!!
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